Skip to content

Feature/dynamic maps#212

Open
Dxvy wants to merge 5 commits intodevelopfrom
feature/dynamic-maps
Open

Feature/dynamic maps#212
Dxvy wants to merge 5 commits intodevelopfrom
feature/dynamic-maps

Conversation

@Dxvy
Copy link

@Dxvy Dxvy commented Feb 25, 2026

Mise en place de la génération dynamique de changements d'un ou plusieurs chemins en fonction des vagues d'ennemies

Ayfri and others added 5 commits December 10, 2025 13:39
- Add MapEvents class to manage path activation/deactivation based on waves
- Update IMap to support multiple paths with active_paths array
- Update WaveStepSpawn to use active paths (spawner: -1 for random)
- Add map.04.tscn with 5 paths for dynamic testing
- Update lev.04.json with 10 waves to test multi-path spawning
- Notify map of wave changes from ILevel for event triggering

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Translate MapEvents comments to english
- Reset player health to default value in i_level.gd

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
@Dxvy Dxvy requested a review from Nimajjj February 25, 2026 13:12
@Dxvy Dxvy self-assigned this Feb 25, 2026
@Dxvy Dxvy added the map Work on the map label Feb 25, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

map Work on the map

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants