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…t en dehors et refactor."
- Add MapEvents class to manage path activation/deactivation based on waves - Update IMap to support multiple paths with active_paths array - Update WaveStepSpawn to use active paths (spawner: -1 for random) - Add map.04.tscn with 5 paths for dynamic testing - Update lev.04.json with 10 waves to test multi-path spawning - Notify map of wave changes from ILevel for event triggering Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Translate MapEvents comments to english - Reset player health to default value in i_level.gd Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Mise en place de la génération dynamique de changements d'un ou plusieurs chemins en fonction des vagues d'ennemies